![]() ![]() Do not commit your code until you have received proper feedback. When you're ready to submit your code, just make a (). This highlights some issues the team thinks would be a good start for new contributors but you are free to contribute on any other issues or integration you wish. (We do support login via GitHub though).Ĭheck out the () tab, where the team has prioritized issues that you as a new contributor can undertake that will familiarize you to the workflow of contributing. You are required to register on our website in order to create threads. If the code is too long to be posted within the forum’s code tags, please paste your code in a Gist or pastebin and link to the submission in your thread. ![]() Make a thread to explain your change and show us the important bits of your code. ![]() **All** code changes and other contributions should start with the (). If you'd like to contribute with something other than code, just tell us about it on the forum.Ĭommunication always comes first. (), () and the () if these are new topics for you. This version was primarily used between 2011-2013.And I hope I see a design paradigm in UML or something for the engine within here : jMonkeyEngine/jmonkeyengine/blob/master/CONTRIBUTING.md # How to contribute to jMonkeyEngineįirst and foremost, you have to familiarize yourself with Git & GitHub. This version debuted with Call of Juarez: The Cartel, Call of Juarez: Gunslinger and Dead Island. The fourth iteration of the Chrome Engine that was introduced with Call of Juarez: Bound in Blood. DirectX 9.0c and DirectX 10 support, HDR, shaders and bump mapping were implemented. This version of the engine underwent significant modifications. Improved version of engine enhanced with support for DirectX 9.0. Versions Chrome Engine 1 įirst release of the engine used in Chrome. According to its creators the engine allows substantial control over the process of creating game levels. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and Microsoft Windows.Ĭhrome Engine evolved through over nine years of development. Microsoft Windows, Linux, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, OS X, Nintendo SwitchĬhrome Engine is a proprietary 3D game engine developed by Techland. ![]()
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